As the Barbarians painfully discovered, melee survival isn’t easy in Diablo 4. There’s a reason why most builds are variable. At least the thief can play from a distance, but he has the agility to quickly jump back and forth between enemies, and a relatively safe position from a distance, killing anyone in his path.
Table of Contents
Gameplay and building principle
The Sneaky Blades Rogue is the essence of hit-and-run gameplay. His abilities allow him to have unparalleled mobility, whether crossing enemy ranks with the Pass of the Blades, propelling himself with Celerity, even appearing directly behind the boss with the Shadow Step to take down a bit of a whisper “Nothing staff boy!”, before planting a knife in him and then chaining the special attacks together. All you then have to do is get as far away as possible for the Sneaky Blades to travel as far as they can while cutting up any enemies that have the misfortune to get in their way. All that’s left is to start over. Builder link.
Active skills
Here’s our suggested choice of skills in the skill bar. Also keep in mind that there are alternatives in the choice of skills. Whenever possible, look for items that give bonus points to these skills, especially Sneaky Blades.
Passive bonuses
We only list the main passives, required for the build to function, that are used to reach the next level points requirement. There are other useful passives.
specialization
At level 15, the thief unlocks a quest to access his specializations. The concept is simple, you can choose from two types of bonuses. It is possible to switch from one to the other very easily in the menu, between fights, even during fights. With this build, Inner Vision is generally more interesting, as you won’t be using a lot of basic attacks. However, both are viable.
Legendary powers and aspects
Powers are no longer necessarily tied to specific items, you can extract and administer them through the Occultist and the Power Codex. Here’s a list of the main powers you’ll need for this build:
- The Tricky Blades swirl around you for a while after your return. The damage depends on the distance traveled, the greater it is, the more it increases.
- Critical hits with main attacks increase your attack speed.
- Haste drops a grenade that stuns enemies and reduces the cooldown.
- Dodge and Shadowstep drop explosive grenades that stun and damage enemies.
- If you use haste, a shadow clone will appear and also use haste on an enemy, dealing 25% of your damage.