In Hades, memories are items you can equip for each escape, each with a unique perk. There are 25 of them and you can get them by offering a bottle of Nectar for the first time to a variety of characters you will meet during your adventure. The only exception being made is for Hades’ Remembrance, where you must offer him a second bottle of Nectar, which is only possible after completing the main story.
The Companions, or Legendary Memories, can be equipped to perform a single summon per escape attempt. To get them, you need to end your relationship with 6 specific characters by gifting them multiple bottles of Nectar and then gifting them Ambrosia as soon as possible.
Table of Contents
Peculiarities of memories
A keepsake can be placed inside the souvenir shelf at Thados and infernal weapons. Once equipped, you cannot remove it, but exchange it for another one. During an escape attempt, it’s impossible to change, until you get the enhancement through the foreman, which causes a memory shelf to appear in the room after each boss from the end of the zone, and the memory can be changed during a run.
Each memory has 3 levels of enhancement, enhancing the effect of each of them:
- Rank 1: Basic, upon obtaining
- Rank 2: Unlocked after completing 25 enemy rooms
- Rank 3: Unlocked after completing 50 enemy rooms (from rank 2)
Peculiarities of Companions
Companions cannot be changed during an escape, even with a Foreman upgrade. You can upgrade them by offering them Ambrosia from the Keepsake Shelf, and their use during a run is initially unique, then it can increase to 5 through improvements. This limit can even be exceeded by the Brooch of the night at a source of Charon. Finally, they can only be used once per room.
Complete list of memories and companions
Bracer of Myrmidon
Reduces front damage by 20/25/30%, but increases rear damage by 10%
Increases damage dealt to unwounded and rear enemies by 10/15/20%
Increases your damage by 1/1.5/2% after completing a room without taking damage
Increased Charon’s Well item duration by +4/6/8 rooms
You start your escape attempt with 100/125/150 gold
Increases your damage by 20/30/40% if you have less than 35% health
Increases damage dealt at long range by 10/20/30%
Urns have a chance (3/5/6%) of containing food that heals you
Tooth of Thados
Automatically restores 50/75/100 HP when your life total reaches 0. (1 time per dodge attempt)
Lightning Signet Ring
The next blessing you encounter is that of Zeus. The blessings have a +10/15/20% chance of being rare or higher
The next blessing you encounter is that of Poseidon. The blessings have a +10/15/20% chance of being rare or higher
The next blessing you encounter is that of Athena. The blessings have a +10/15/20% chance of being rare or higher
The next blessing you encounter is that of Aphrodite. The blessings have a +10/15/20% chance of being rare or higher
The next boon you encounter is Ares. The blessings have a +10/15/20% chance of being rare or higher
The next blessing you encounter is that of Artemis. The blessings have a +10/15/20% chance of being rare or higher
The next blessing you encounter is that of Dionysus. The blessings have a +10/15/20% chance of being rare or higher
Grants 1/1.1/1.2% dodge chance and movement speed for each room you quickly clear
The next blessing you encounter is that of Demeter. The blessings have a +10/15/20% chance of being rare or higher
You no longer lose health when going through Chaos Portals, and Chaos Blessings have a +20/30/40% chance of being Rare or higher
Your attack, technique and projectile have +50/75/100% bonus damage if they are not under the influence of a perk
Against the bosses of each end of the zone, cancel the damage taken from the first 3/4/5 attacks
After taking damage, you become invulnerable for 1/1.25/1.5 seconds. The effect can reappear after 7 seconds
Every 6/5/4 rooms gets one of your blessings +1 level
Seal of the dead
Your divine standard becomes that of Hades, making you temporarily invisible. Your meter starts at 10/20/30%
The summon deals 2500 damage in a line from the nearest enemy.
Cannot be used against Erinyes.
After a delay, the summon deals 3500 damage in a wide area in front of Zagreus.
Cannot be used during Thanatos challenges.
The call creates a distraction that distracts enemies until it disappears.
Cannot be used against Charon
Brought to you by Sisyphus & Pierrot
The call deals 1000 damage to an area and drops gold, obsidian, and health.
The summon stays with you for 30 seconds and fires multiple projectiles, deals 70 damage and is capable of petrifying enemies.
Brought to you by Achilles & Patroclus
The summon deals 1500 damage to 2 enemies in a row.