Garrador Resident Evil 4: How To Beat This Chapter 7 Boss?
Update
By means of
Lloyd
In search of another path to pursue Ramon Salazar in the castle, you will have to go deeper into the dungeons of chapter 7 of Resident Evil 4 Remake. Inside, a particularly angry mini-boss is waiting for you around the corner, here’s how to beat him.
Shortly before moving on to Resident Evil 4 Chapter 7 Swords Riddle, you will meet a charming lord in the dungeons of the castle. The Garrador is going to work hard to give you big kudos, but you need to make it clear to him that it’s not really in your plans.
How to defeat Garrador, the boss of Chapter 7
The Garrador is one of those bosses that will then join the list of “normal” enemies in the game, in any case, be warned, you will not meet him once. You will therefore have to adopt good habits very quickly and this sequence in the dungeons of the castle will help you understand how it works. Its main feature is its blindness, it only identifies itself by sound and you will have to flee from it first, until you reach a large room with 1 ton in each corner. The strategy is simple: make noise at point A and then move quickly to point B where you can clearly see the enemy’s back. Shoot the Garrador at you, preferably with your sniper rifle. The magnum is also an option if you have one on hand, but it will be important to save ammo of this type for even more dangerous targets.
Combat tips
- It is possible to plant your knife in the back of the Garrado if he hasn’t seen you.
- Watch out for the chains in the room, the sound they make when you go over them will attract the Garrador.
- As you can imagine, it’s better to keep your distance during this fight: as soon as you touch the Garrador’s wound, he gets angry and shakes his blades in all directions.
- Remove your rifle scope to narrow your field of view even further.
- The Garrador’s blades can dig into the wooden panels that line the room, leaving him vulnerable for precious seconds.
- If you run out of ammo, look at the 4 barrels, there is one in each corner of the room that serves as an arena for this fight.