Among the novelties that amazed us during the presentation of Zelda Tears of the Kingdom, there is of course the Amalgam, an object fusion spell that gives Link the ability to create new weapons from objects unearthed during exploration.
Amalgam allows you to merge two components (not to be confused with Emprise, which will be used to link large elements to create vehicles). In Eiji Aonuma’s gameplay demo, he was first seen fighting the new class of enemies with a branch, which broke in just a few hits. But by using Amalgam, this branch can become a much stronger and more powerful club. We can also note that the increase in the attack stat is reflected directly in the game: from 2 strength the weapon goes to 4.
These are the only data clearly indicated, for durability it will probably be necessary to rely on the same notification as in Zelda Breath of the Wild. Remember that the last hit before the destruction of your weapon necessarily deals critical damage. Objects can also be attached to shields and arrows, for different effects depending on the component connected. The best examples are this mushroom attached to the shield that puts the enemy to sleep when it hits it, or this eye attached to an arrow that sends it teleguiding.
Combinations and Movesets
We know very few weapon combinations at the moment, but we can already determine that the weapon movement sets will be important in the “viability” of your combinations. You need to consider the arsenal of moves associated with the first object you wear before the amalgam fusion. In the two case studies Mr. Aonuma showed, we saw a branch used as a hammer or a long staff used as a spear, even before the amalgam fusion. But imagine for a moment: the same pitchfork attached to a two-handed sword, which, when charged, launches Link into a devastating whirlwind that sweeps 15 cubic meters of terrain.
The power that will give a new dimension to the battles
It is not necessary to make a drawing being able to combine any weapon with any object collected on the world map expands the field of possibilities like never before. In Zelda BotW, only research on new weapons really linked exploration and combat, although a few outfits offered stat bonuses. In this sequel it will be necessary to find not only weapons, but also rare components that can give the most smoky active effects. It will certainly be possible to use this component to control the elements, such as lightning attracted to Link’s metal gear, or flames with elemental wind objects. It’s the kind of gameplay mechanic that already makes players think about the craziest combinations, even though the game isn’t released for just over a year. month.