Diablo 4 Ranged Thief Build: talent points, legends

Compared to Barbarians, Rogues have a lot more ways to survive in Diablo 4, the main reason being that they can fight from a distance. You have to believe that it’s not a good idea to fight in hand-to-hand combat with mountains of poisoned fangs and claws. You’ll probably be pleased to learn that a full-range build is not only viable, but very capable without the need for fantastic gear.

Talents and spells

Here is our proposal for the distribution of the first talent points, to make the low-level Build work. Alternatives can be chosen, and you can then invest in passives, or additional ranks for primary spells as you approach level 25. It is not completely rigid, on the contrary. You need to find the balance that suits you, as there are several possible variants depending on your preferences, making the build more or less feasible in different situations. Some prefer the game against groups of enemies, others against bosses, for example. We prefer to favor the bosses here, as they often prove to be the main obstacles. The priority is to learn new spells whenever possible, before upgrading old spells.

  1. heartbreaker > Reinforced Heartbreaker > Later, Primary Heartbreaker. It is a versatile and useful skill against small enemies and for regenerating your energy. But if you really want to specialize against bosses, the mighty arrow is a good alternative to vulnerability. In any case, don’t put more than one point in it.
  2. rapid fire > Enhanced rapid fire > Advanced rapid fire (improved rapid fire if you have taken the power arrow). This spell has the advantage of being a real boss and elite assassin. It’s also not bad against groups of enemies and especially in corridors and other tight places. Many people advise instead Storm > Fortified Storm > Improved Storm, which is actually better against large groups of enemies in open spaces. However, it is not very effective against bosses. THE Penetrating shot > Enhanced penetrating shot > Enhanced penetrating shot is also a good option, even though it is really the specialized technique against enemies in the corridors. In the end, these three techniques have their merits, so don’t hesitate to test them all and then the one you prefer. You can invest 5 points in this technique when you have unlocked the other skills.
  3. Caltrop > Reinforced pitfall > Disciplined pitfall
  4. Concealment > Enhanced Concealment > Subversive Cloak or Rebel Cloak.
  5. dark veil > Reinforced Dark Veil > Rebel Dark Veil
  6. Poison imbue > Reinforced Poison Print > Composite Poison Print, to optimize your damage to elites and bosses. Once again you are offered an alternative, if you see yourself wasting too much time on large groups of enemies, take it Shadow infusion > Enhanced Shadow Infusion > Compound Shadow Infusion.

Once the ultimate abilities are unlocked you still have several choices, even their high cooldowns tend to diminish their appeal:

You can remove and take Concealment or Dark Veil shadow clone > Primal Shadow Clone > Supreme Shadow Clone, for maximum burst DPS on bosses.

It is possible to regularly switch your skills in the bar, for example Dark Veil has an unlimited duration as long as you don’t get hit or don’t return to the city. This provides 40% damage reduction and 10% critical hit chance at the start of a battle. But juggling shortcuts quickly becomes tedious.

Suggested passives

  • Weapon mastery
  • Operation
  • Accurate coating

specialization

At level 15 you unlock a quest that allows you to easily switch between modes, with various bonuses. Both are viable, but they shine in different situations. It costs nothing to switch from one to the other, so feel free to switch specializations depending on the circumstances.

  • Combo Points : allows you to charge up to 3 combo points with your basic attacks, which will greatly improve the damage of your main skills (quick shot, etc.). This is a better choice if you normally play on the mountain map and in dungeons.
  • Inner vision : Attack the marked target to fill the gauge. When full, you get unlimited energy for 4 seconds. The choice of target is random, which is far from optimal for groups of enemies. On the other hand, against bosses, especially the ones that don’t summon reinforcements, it’s fantastic. This usually gives you an infinite energy meter.

Legendary powers and aspects

Powers are no longer necessarily tied to specific objects. Here’s a list of powers we’ve encountered that are perfect for this build:

  • When dealing direct damage to a vulnerable target, you have a chance to stun them for 2 seconds.
  • Basic skills give 25% damage reduction for a few seconds.
  • When you damage an elite with a basic ability, you generate 5 energy.
  • Coming out of stealth while attacking will drop stun grenades around you that explode and deal damage and stun for 0.5 seconds.
  • Rapid Shot has a chance to bounce off a second target.
  • Caltrop also throws stun grenades that explode and deal physical damage for 0.5 seconds and stun opponents.

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